![]() When I'm playing through those two games I'll capture screenshots to highlight the exceptional quality and superiority of the 3dfx FSAA implementation and the huge difference it makes for such low-res games (640x480). The Voodoo5 is running with 4x RGSSAA for Grim Fandango and Escape From Monkey Island. Played around a little with the desktop icon configuration (horizontal and vertical distance) to have the shortcut names displayed in their entirety and the shortcut icons closer to the right and lower edges of the screen.Īll drivers are installed and working, there are no resource conflicts or whatsoever. My other license will be used on Retro 2. I have found my English version of Windows 98SE and installed that on Retro 1. All that's left for it is testing all the games which means playing through them all. □Īnother update, possibly the last one for Retro 1 for while. After populating this field with the respective game's directory, everything worked.īasically, I'm about done with Retro 1. After double-checking everything I identified that the desktop shortcuts were missing entries in the field where you would specifiy the directory for running the executable. I had minor issues with The Curse Of Monkey Island and Grim Fandango, both complaining about missing files or similar things. ![]() The three Windows based adventure games are installed too and running without their CDs. the cycle setting for Full Throttle and The Dig, deactivating emulations not needed for the specific game etc.pp.). For most games, I've already done that and adapted accordingly (e.g. So, I'm basically verifying that the configurations yield the same result on Retro 1. That machine, however, is FAR more powerful than this one here. The games do work flawlessly, I have played them countless times on a separate machine in DOSBox. We’ve had prettier-or at least more extensive-overhauls of some classic adventure games recently, including Gabriel Knight: Sins of the Fathers and Shadowgate (and, I guess, Resident Evil HD since that’s kind of an adventure game).Filename retro1_desktop.jpg File size 481.83 KiB Views 3334 views File comment Retro 1 Desktop (Windows 98SE) File license Fair use/fair dealing exceptionįor DOSBox, I'll have to test the configurations to check whether everything's still working OK. (The accompanying text says “Tim demanded this achievement.”) Of course, you could always play the whole game with tank controls and score the sweet “The Right Way” achievement. Then again, that’s why we’re PC gamers right? Plenty of possibilities and personal customization. ![]() I ended up playing with some sort of hybrid mouse/gamepad controls, which ultimately suited my needs fine. Also, some of the camera angles are designed with mouse/keyboard precision in mind, and you can trigger doors by just walking into them (which is a huge pain if you’re trying to, for instance, exit an elevator and accidentally trigger it again). My trusty 360 controller was a decent experience, but the game won’t highlight interactive objects-instead you’ll have to pay attention to which way Manny is looking. It’s a control scheme that kind of makes sense because you’re dealing with constantly-changing camera angles, so camera-relative controls are a bit awkward. Like Resident Evil (and some other early 3D games), Grim Fandango was all about tank controls. The graphics overhaul on Grim Fandango is spiffy, but honestly people who played the original will probably be most excited about the new controls. Here’s what the game looks like in 4:3 with borders. I played in the latter because I hate borders, but the obvious drawback is that “skeletal” Manny Calavera looks pretty fat, like he’s the skeleton of a retired football player. I think you need to see a doctor.”Īs for accommodating modern monitors, you can play the game in 4:3 (native), 4:3 with some vaguely Aztec or Art Deco-inspired borders on the left and right, or in 16:9 stretched. Most, if not all, have clearly just been resized to fit the higher resolutions, resulting in grainy and blurry backdrops that look entirely out of place compared to the smooth character models. Your pal Glottis is the worst of the lot, with some weird bulgy arm muscles that tend to clip through each other. Other times, a bad model or awkward shading reminds you that yeah, this is a game from 1998. ![]() ![]() At times it’s stunningly gorgeous-there’s almost a claymation feel to certain scenes. Instead we get Grim Fandango but smoothed out a bit for modern high-resolution monitors-smoother edges on 3D objects, for instance. ![]()
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