Markoth is the most annoying of them, and often it was the reason of why Zote (next boss in the pantheon) killed me, because he consumed most of my health masks. Most of the dream warriors are easy to defeat but they deal a lot of damage because they spam very fast attacks in the whole screen, very hard or sometimes impossible to dodge. Grey Prince Zote is a pain, he's so RNG, sometimes it's very easy to defeat, other times it can even kill me. There are other hard and/or annoying fights though. The hardest fight is without any doubt Absolute Radiance, I still can't believe that I defeated it after 1 hour of pantheon. (I have roughly 800, but I don't know where to spend it or what to spend it on) I'm not sure if I'm missing health upgrades (I have five health so far) or notches for power-ups (I have three), and I can't remember what money is used for in this game. Either they're just close enough that they hit me, far enough away that I can't get to them in time to counter attack, or I'm at a distance where I avoid their attack and dash towards them but run into them and take damage instead. The basic attack (which is the only thing that I can consistently use - I have a short-range energy ball, but I can never remember how to use it) barely seems to chip away at their health, and I can't figure out how far away I'm supposed to be from them. (my big problems with the game's difficulty so far have been a lack of mobility and attack options)įor whatever reason, I'm having a ton of trouble with Moss Knights - I thought they were a miniboss, but it turns out that they're just random enemies scattered throughout the Greenpath area. It doesn't look like the elements were taken directly from Hollow Knight-it looks like they were hand-made in a 3D software, and that little bit of effort is super neat.I'm easing my way back into Hollow Knight - I beat Hornet after three attempts and got the dash ability, which is definitely going to come in handy. The models also look pretty good, too-as does the environment. The camera was a little iffy to me at first, but I quickly got pretty used to it-the set angle that it's at is a really neat nod to the original game only remaining 2D, and I feel like it fits the scene pretty well. Another thing that bothered me was how slow the attack button was-I think having a shorter cooldown time would be a great idea. I think it would've been better to have let the character slide off of them rather than completely break momentum. Some small things that I found a little bit cumbersome about it is how the character bumps into objects and stops moving entirely. The music and the tone fits in well with each other. You did a great job with recreating the environment of Hollow Knight in a 3D space, and the atmosphere that you made for it was also very well-done. It's slow, but considering it's a demo and you don't intend to make anything big out of it, I'd say it's pretty good. This isn't really that bad, all things considered. (I do not know if any other controlers work) There you use the joysticks, and A, X, B for jumping, sword and talking. This should also work with an Xbox controler. This demo isn't 100% accurate in terms of world and story, but I tried keeping as close to the source material as I could. I chose to work with Hollow Knight, because I love the game and the universe, and wanted the challenge of turning a world from 2D to 3D. This was made as a school project for me to improve on 3D and trying to learn some Unity. I do not have any plans of making a complete game or any more areas/content. Welcome to my Hollow Knight 3D demo! First of all, this is only a demo, and it's only meant to be a demo. I do not own the characters or world this project is based on. This project is based on the existing game Hollow Knight, mabe by Team Cherry. SPOILER WARNING! THIS DOES CONTAINT SPOILERS FOR THE GAME HOLLOW KNIGHT!
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